viernes, 10 de mayo de 2013

java side scroller tutorial

#16 LWJGL Side-Scroller - LWJGL Tutorials
#16 LWJGL Side-Scroller - LWJGL Tutorials

java side scroller tutorial


#16 LWJGL Side-Scroller - LWJGL Tutorials



Descripcion del Video
Episode 17: /lwjgl-co... Website: / Twitter: /#!/CodingUniverse Mail: support@thecodinguniverse.com Source Code: /Xgahza5x Donate: /donate Donate to the LWJGL (left sidebar, scroll down): /

Java Simple Side Scroller Game Demo Part 1



Descripcion del Video
Here's a java side scroller game I made at my spare time, featuring simple artwork, easy AI, parallel scrolling, 2 different types of moving platforms, bombs that travels differently, simple user interface and a very straight forward level design. I don't know how to record game music, the "Total Screen Recorder" I'm using doesn't seem to record it, but thanks for watching anyways. I made this just for fun, comments and criticism welcome =)

2D Java Side-Scroller Demo 1



Descripcion del Video
DISCLAIMER: I do not own any of the imagery shown in my demo. I have borrowed frame animation sprites in public domain from the old Megaman games, as well as my background. These were all obtained freely from images.google.com NOTE: Sorry about the poor video quality, this does not reflect in real time for gameplay. My animation and everything is not choppy or anything at all. My code base should plug right in to an applet and be able to run from any browser with a Java VM on the machine. I will update this page with a link with that when possible. This is my demo for the 2D Game Demo code I have been working on over my Christmas Holiday break after my first semester in the Software Engineering program at Auburn University. I am building up a pretty good code base and I think the stuff I have together right now is a great place to build on to make some at first simple, but possibly eventual EPIC potential. For not having the time to throw at a 3D project right now, and my use of Java while I am school I will be stricting myself to core Java libraries only, and 2D Graphics for now. Some things my code includes already, completely built from scratch by me. ** Uses a Thread and a double buffering method of rendering to the screen, and sleeping the thread properly so the FPS is capped and the game runs the same speed on any computer regardless of the speed. ** Some of my classes include, Sprite, ScrollSprite, Animation, GameBoard, GameFrame. This is all great usable code. My Animation class I am particularly proud of and works great for stringing images together to create the running and jumping animations I have there. ** If you notice I am outputting debug information to the console about Animation at the moment. Zero's run is made up of 14 different images if you notice, getting played every second. This means one zero sprite animation every 71 millseconds which I call the frame period. The entire viewable image is rendered every 10 milliseconds as long as the computer is capable of running my game. You'll notice the TotalTime the animation is running on is 0 - 1000 (which is in milliseconds).

Comentarios de los Videos java side scroller tutorial


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En este modelo se toman por partes enfermas.
El parto.

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Tomando regularmente

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