viernes, 5 de abril de 2013

html5 games tutorial

HTML5 Game Development Tutorial 10 - Creating the draw interval
HTML5 Game Development Tutorial 10 - Creating the draw interval

html5 games tutorial


HTML5 Game Development Tutorial 10 - Creating the draw interval



Descripcion del Video
**Ignore what I said about changing this tutorial series name. It is staying the same** In this tutorial, we set up a couple of different functions as well as the drawing interval. Read the description on my channel for the file links!

HTML5 Game Development Tutorial 2 - Creating the outline



Descripcion del Video
Read the description on my channel for the file links!

HTML5 Game Development Tutorial 9 - Drawing the jet



Descripcion del Video
In this tutorial, we begin to draw the jet and set up some other important functions. We also make a game.css file for all of our styling. Ignore the part where I say I'm going rename this tutorial series. Read the description on my channel for the file links!

HTML5 Game Development Tutorial 4 - Basics of the canvas



Descripcion del Video
Read the description on my channel for the file links! If you are interested in learning how to get the mouse coordinates, check out my tutorial for that: /watch?v=SSEE7m... If you guys don't know javascript or html, I HIGHLY recommend going to thenewboston's channel and watching some of his tutorials /thenewboston

HTML5 Game Development Tutorial 21 - Automated enemy spawning - Part 3



Descripcion del Video
In part 3, we make the enemy jets spawn automatically by themselves!

Comentarios de los Videos html5 games tutorial

That could? mean a lot of things. Most likely a very small spelling error, or you forgot a semicolon!
i was? just wondering for the fps can we add 1000milliseconds instead of 10
because if we put it on a website no one could actually see it draw the jet
with 10milliseconds
Well yes people can still see it when it gets redrawn every 10ms? Lol.. but? I think around tutorial 18 we completely revamp the drawing code! So don't worry too much about it :)
I have quick question: what is the reason we? have to make airplane as Object? is there any reason for it?
By making the jet an object, we can easily make more jets and reuse the same code rather than? coding different variables for each jet. It becomes very helpful, especially with the enemy jets later on!
I just figured out how to fix it, or at? least the mistake I made. Right at the bottom in the clearCtxJet function, I had left it to clear ctxBg instead of ctxJet.
I have the same problem. Did you? fix it?
Weird problem, when clearCtxJet function is called, for some reason the whole background becomes white. :( I cant find any differences in the js code either? :<
My? jet won't appear.

HTML

No hay comentarios:

Publicar un comentario